Showing posts with label cyber media industry. Show all posts
Showing posts with label cyber media industry. Show all posts

Sunday, April 3, 2011

Narratable vs Unnarratable with Internet & Industry Hegemonies

The narratives that are picked and spread through social networks and the media industry are a small selection taken from the near infinite number of narratives that are created and told every day. The selection process divides narratives into a spectrum between narratable and unnaratable. In Dictionary of Narratology Gerald Prince defines narratable as something that is worth telling [1] so unnarratable using the prefix un- can be described as something not worth telling. All news sources, including the media as well as facebook statuses tell a story, and the probability and degree to which it is retold, whether it just be via local news stations or between a college network verse across the globe, is determined by how narratable it is.

In an effort to find a way to predict how narratable a narrative is scholars have used statistics to create detailed systems of analysis. One such method created by Galtung, Ruge, and Holmboe in The Structure of Foreign News [2] and then further evaluated by Harcup and O’Neill in What is News? Galtung and Ruge revisited [3] develop a numerical system where each narrative is measured based on specific characteristics such as relevance, unambiguity, unpredictability, positivity, scarcity, reference to elite people and many more. There are in total over 12 of these characteristics with some having more weight than others. These factors although discovered and analyzed through statistics are facets of human nature.

The difference between what is narratable and what is unnarratable is often quite interesting. For instance an anonymous discussion site called reddit(www.reddit.com) ranks links and articles submitted by users based on voting. Those links as well comments that the public like and vote up reach the top of the first page while those that are down voted or not voted on at all are buried in a sea of links or comments where they will rarely if ever be read. Thus those narratives which are narratable reach the front page while those which do not never get close. This creates an interesting example of hegemony described by scholar Herman in The Cambridge Companion to Narrative [4]. There it is described as “The dominance of a particular view or group over other views or groups, often through a process of manufactured consent, whereby those in a subordinate role are induced to participate in their own domination” [4]. On reddit unlike media services who dominate the public with their chosen narratives, the mob rules, which could be considered the lesser of two evils. Although, this hegemony has its problems, as often true but dissenting opinions are rarely viewed or discussed, it tends to benefit the public more than industrial news sources because the public controls it using its voting system creating a site more perfectly catered to the public. On sites like reddit articles discussing the fallacy of the political or corporate elite, which may not be shown in industrial media sources if an elite who controls the media source doesn’t want it to ruin their own or an allies reputation, are often placed on the front page because of their high relevance to the public. As seen by this thread here which links and discusses an article about the gulf oil spill but from a controversial website Al-Jazeera, that most likely wouldn’t be shown in a positive light on American television as it is here [5]. However, the most commonly found articles on reddit are of the humorous kind. This is interesting as most popular news stations on TV do not place nearly as much emphasis on the humorous, showing how in these hegemonies what is narrated may not be what is most highly narratable, but instead what the company thinks is most narratable or what is most aligned with there the ideas they wish to discuss. Additionally it may simply be the case that industrial media sources, with their limited staff, simply may not be able to compete with the billions of authors on the internet thus causing their lack of humorous and other highly narratable narratives compared to internet sites such as reddit.

Narratives are categorized in a range of narratable where those most narratable are most circulated. Narratable stories have characteristics that are desired by the listeners and are based on that communities’ nature and for global narratives the nature of mankind. However, in hegemonies not controlled by the public using voting or similar systems, what is shown may not be what is most narratable but what the dominating characters want to be discussed, which is often determined and limited by monetary gain. This monetary gain can be controlled by the viewers who control advertisement revenue, or by corporate or political sponsors, the latter which may cause highly narratable news not to be shown.

[1] Prince, Gerald: Narratable. In: Dictionary of Narratology, p. 56f

[2] Gultung, Johan/Ruge, Mari Holmboe: The structure of Foreign News. The presentation of the Congo, Cuba, and Cyprus Crises in Four Norwegian Newspapers. Journal of Peace Research, vol. 2 (1965), pp 64-91.

[3] Harcup, Ton/O’Neill, Deirdre: What Is News? Galtune and Ruge revisited. Journalism Studies 2001, vol.2, no. 2, pp. 261-280.

[4] Herman, David (ed.): The Cambridge Companion to Narrative. Cambridge: Cambridge University Press 2007, p. 278.

[5] Mepper. "This Is Everything That Is Wrong with Corporate America: The Owner of the BP Oil Rig That Caused the Biggest Oil Spill Ever, Transocean Ltd, Has Just Awarded Its Top Executives with Bonuses for "the Best Year in Safety Performance in Company's History : WTF." :Reddit: the Voice of the Internet -- News before It Happens. 03 Apr. 2011. Web. 03 Apr. 2011. http://www.reddit.com/r/WTF/comments/ghlkx/this_is_everything_that_is_wrong_with_corporate/.

Monday, February 21, 2011

Media Industry: The Bad Side

The media industry at first glance seems as though it is attempting to inform us, but in reality it is just a business like everything else, and like a business it often lies and manipulates. One of the worst examples is Fox News. Here you have a news channel preaching they are fair and balanced while it is commonly known that they have a clearly republican agenda [5]. This is easily seen as any Google search of "Fox News bias" will get you many articles detailing their slant. However, the evils of the media extend further than just biased news stations and are often much more subtle.

One area that effects anyone who enjoys media entertainment is the fact that the media industry seems to be in support of repetition over innovation[1]. As Adorno has stated: "In a film, the outcome can invariably be predicted at the start- who will be rewarded, punished, forgotten- and in light music the prepared ear can always guess the continuation after the first bars of a hit song..."[4]. This makes sense, why risk a big budget in production on something new that may not be popular, but it doesn't make it any better. It is unfortunately and accurately likened to mass production in other industries by Adorno [2]. However, media is not like manufacturing industries where consistency is a staple and even quite necessary in order to have replaceable parts. There are no parts to replace in entertainment, and so when we are barraged with the same show, the same plots, over and it seems deserving that the media gets less profit. However, this can worsen the situation when a company sees less profits it goes, just like an animal, into a panic mode and often just utilizes old methods that worked before, creating a positive feedback loop into repetition and sameness.

A worse part though is that the media is something that is part of us at all times, even when we are not watching. "Even during their leisure time, consumers must orient themselves according to the unity of production" [3]. The media controls the information you get, the ideals explored in entertainment, and the morals that one's children learn, "The whole world is passed through the filter of the culture industry" [4].

[1]: Horkheimer, Max, Theodor W. Adorno, and Noerr Gunzelin. Schmid. Dialectic of Enlightenment: Philosophical Fragments. Stanford, CA: Stanford UP, 2002. Print. p. 94

[2]: Horkheimer, Max, Theodor W. Adorno, and Noerr Gunzelin. Schmid. Dialectic of Enlightenment: Philosophical Fragments. Stanford, CA: Stanford UP, 2002. Print. p. 95

[3]: Horkheimer, Max, Theodor W. Adorno, and Noerr Gunzelin. Schmid. Dialectic of Enlightenment: Philosophical Fragments. Stanford, CA: Stanford UP, 2002. Print. p. 98

[4]: Horkheimer, Max, Theodor W. Adorno, and Noerr Gunzelin. Schmid. Dialectic of Enlightenment: Philosophical Fragments. Stanford, CA: Stanford UP, 2002. Print. p. 99

[5]: Ackerman, Seth. "The Most Biased Name in News." Fairness & Accuracy In Reporting (FAIR). July-Aug. 2001. Web. 21 Feb. 2011. .

What is the Cyber Media Industry?

The cyber media industry represents the very broad online industry that brings all forms of media onto the internet. Although the internet is much like any other form of the media, such as the news press, television, and radio, it is vastly different in that viewers have much more of a choice as to what they can watch, and more importantly, where and when they can access this media.

It is important to know, however, that the cyber media industry follows the paradigms and value that the culture industry follows. Some of these values include the mass production of certain funded medias, the display of what they think viewers want to watch, or displaying anything that will bring in revenue. Often this may lead to the "production processes which inevitably lead to the use of standard products to meet the same needs at countless locations, win which a cycle of manipulation and retroactive need is unifying the system ever more tightly" [1]. This means that the media industry attempts to tell us what we want and need through the advertisements it airs, through the playlists it recirculates, and the products that they place in shows.

Although the cyber media industry allows access to events and works of arts from miles away or years ago, it offers only a reproducible form of the art that is without its original aura. Because the "uniqueness of a work of art is inseparable from its being imbedded in the fabric of tradition" [2], a lesser quality of the work is being offered.

The cyber media industry is unique in that viewers can expose themselves to the media at their leisure. And anyone, from professional journalists to amateur video uploaders can make news. This is when credibility must be inspected because many uploaders and internet sites make videos for amusement, which "always means putting things out of mind, forgetting suffering, even when it is on display. It is indeed escape, but not, as it claims, escape from bad reality but from the last thought of resisting that reality" [3]. The cyber media industry therefore constantly produces less and less quality of media that makes the world forget instead of making the world knowledgeable.

Because the cyber media industry has become more of a business, this is a very difficult problem to change. Even greater at stake is the influence that the cyber media industry has over the masses, because the "whole world is passed through the filter of the culture industry" [4].



[1] Adorno, Theodor. Dialect of Enlightenment:The Culture Industry:Enlightenment of Mass Deception". California: Stanford University Press. p. 95.

[2]Walter, Benjamin. "Illuminations:The Work of Art in the Age of Mechanical Reproduction". New York:Shocken Books. p. 223.

[3] Adorno, Theodor. Dialect of Enlightenment:The Culture Industry:Enlightenment of Mass Deception". California: Stanford University Press. p. 116.

[4] Adorno, Theodor. Dialect of Enlightenment:The Culture Industry:Enlightenment of Mass Deception". California: Stanford University Press. p. 99.